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VR Museum Part 5

The saga of the VR Museum continues! This week I added more specific level design, using frames and lighting to encourage the player to explore certain paths in the museum. I also changed a few of the exhibits and added a "secret" wall, with a lounge and security camera feeds. Made for VR and MoCap at BCC.

The beginning of the museum. The pieces are placed to give a natural path forward for the player.

The beginning of the museum. The pieces are placed to give a natural path forward for the player.

The pillars encourage the player to go right or left.

The pillars encourage the player to go right or left.

The right and left pieces start out locked- the curator will tell the player to hit the blue button, which will open them.

The right and left pieces start out locked- the curator will tell the player to hit the blue button, which will open them.

Toy soldier piece, unlocked.

Toy soldier piece, unlocked.

A mysterious button, placed in the center of the museum. The player is meant to explore the right and left first exhibits first.

A mysterious button, placed in the center of the museum. The player is meant to explore the right and left first exhibits first.

The button reveals a lounge and security set up behind the wall.

The button reveals a lounge and security set up behind the wall.

The lighting encourages the player to go forward.

The lighting encourages the player to go forward.

Security cameras

Security cameras

Top down view and guide of the museum.

Top down view and guide of the museum.