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Game Design 2 Dialogue

A continuation of Health, Enemies, & XP in Unity and checkpoints- for this level, we added dialogue, which triggers when the player reaches an NPC. The player can move the conversation along by hitting E. I also remodeled my island, with new trees, grass, and some rocks. NPCs were created in 3Ds Max, and the level was made in Unity.

Gameplay

Wizard

Wizard

Fisherman

Fisherman

Bird

Bird

Aerial view

Aerial view